Personal experiments and projects I have contributed to at work.
An early chat interface built around the OpenAI API, with browser speech, example-based prompting, and conversation history in localStorage.
A chat experiment with client-side encryption, shared passwords, and no account registration. NeoSocket handles the real-time connection.
A C# networking framework for stateful real-time apps, with packet-based handlers, middleware, an IoC container, and Unity and TypeScript clients.
A rental-management app for rooms, tenants, and payment status. I used AWS serverless services to suit an app opened only a few times a month.
A metaverse MVP for testing dense multiplayer scenes, packet batching, and a cell-based server architecture.
A Unity MMORPG prototype inspired by Diablo inventory and quests, with MOBA-style abilities and a custom NeoSocket network core.