Notes on web apps, games, AI, infrastructure, and life in Japan. Search below to find an article.
I tried using images of my fish tank as input for a random-number experiment. Here is the setup, the demo, and what it taught me about entropy.
Beta 0.5.0 introduces a custom network core, with MasterServer and StateServer roles, regional connections, and early packet-processing tests.
I rebuilt abilities around targeting strategies and used the Observer Pattern to keep character stats and related systems in sync.
Beta 0.3.0 adds basic quests and dialogue, alongside an experiment with AI-assisted bot conversations and multilingual text.
Beta 0.2.0 adds an inventory with item tooltips, updates the health bar and loading scenes, and introduces pets that follow the player.
After about 200 hours learning Unity, I put together the first playable version of Jingi: movement, PvE combat, bot AI, weapons, and character stats.